Assetto Corsa EVO 0.7 is the latest Early Access update from Kunos Simulazioni for its successor to Assetto Corsa and Assetto Corsa Competizione, released via the game’s official Steam News page. The patch centers on three headline changes: new cars added to the roster, a Software Development Kit (SDK) for community modding, and a new Safety Rating system designed to improve online race etiquette and matchmaking. Kunos has followed an incremental, community-facing update cycle throughout Assetto Corsa EVO’s Early Access run, shipping numbered releases like 0.5, 0.6, and now 0.7 rather than holding features back for a single finished release. As with previous updates, the full granular changelog wasn’t available at the time of writing, but the update’s title confirms these three pillars are live. Simracers who track Kunos Simulazioni’s Early Access roadmap can expect this pattern of steady, layered updates to continue as Assetto Corsa EVO moves toward a full release.
What’s New in Assetto Corsa EVO 0.7
Assetto Corsa EVO has been in Early Access on Steam for a while now, and Kunos has used that stretch the way most simracing studios do: ship early, patch often, and let the community shape the final product. Update 0.7 follows that same rhythm. The three pillars flagged in the update’s title — new cars, SDK tools, and a Safety Rating system — pull the game in three different but complementary directions.
New cars expand the content side of the driving experience. The SDK opens the door to community-made content, which was arguably the single biggest reason the original Assetto Corsa built such a long-lived, dedicated fanbase. And the Safety Rating system tackles something else entirely: online racing etiquette and matchmaking quality, an area where simracers have long asked Kunos to catch up with titles like iRacing.

Four New Cars Added
According to the update announcement, Assetto Corsa EVO 0.7 adds four new cars to the game’s growing roster. Kunos hasn’t published a fully itemized changelog through the channel we reviewed, so we won’t invent specific model names or manufacturers here — that’s worth double-checking against the in-game car selection screen or Kunos’ official channels once the full patch notes go live.
What we can say with confidence is that these new car additions are consistent with how Assetto Corsa EVO has grown its content library throughout Early Access: a steady drip of vehicles spanning multiple categories rather than one giant content dump. That approach lets Kunos balance and test each car individually against the game’s physics and tire models before moving on to the next batch.
| Slot | Reported Category | Typical Discipline | Status |
|---|---|---|---|
| Car 1 | To be confirmed | To be confirmed | Pending official patch notes |
| Car 2 | To be confirmed | To be confirmed | Pending official patch notes |
| Car 3 | To be confirmed | To be confirmed | Pending official patch notes |
| Car 4 | To be confirmed | To be confirmed | Pending official patch notes |
We’ll update this table with exact names, categories, and disciplines (GT, touring, road car, vintage, and so on) as soon as Kunos publishes the complete list or it becomes verifiable in-game. If you want to see the roster now, the fastest route is booting up Assetto Corsa EVO after updating and browsing the car selection menu directly.
SDK and Modding Tools Introduced
One of the more significant long-term additions in Update 0.7 is an SDK — a Software Development Kit intended to let third-party creators build additional content for Assetto Corsa EVO. The original Assetto Corsa became a modding powerhouse in large part because Kunos gave creators the tools to build custom tracks, cars, and apps, and that ecosystem kept the decade-old sim relevant long after its official content cycle slowed down.
An SDK for EVO signals that Kunos wants to repeat that formula from a much earlier point in the game’s life cycle, rather than opening things up only after the title reaches a 1.0 release. Exact technical specifications, supported file formats, and compatibility with existing Assetto Corsa mods haven’t been detailed in the material we reviewed, so treat any third-party claims about “drag and drop AC1 mod support” with caution until Kunos confirms it directly.
Modding toolkits released by racing sim studios generally cover a mix of the following areas:
- Track and layout creation or import pipelines
- Car modeling and physics configuration tools
- UI, HUD, or app customization frameworks
- Asset pipeline documentation for textures, sounds, and models
Whether Assetto Corsa EVO’s SDK covers all, some, or additional categories beyond this list is still to be confirmed. If modding is a major reason you’re following this game, keep an eye on Kunos’ official Steam news feed and community Discord for the detailed SDK documentation, which is the only source that will settle exactly what creators can and can’t do with it.

New Safety Rating System Explained
The second big structural addition in 0.7 is a Safety Rating system. It’s a concept simracers will recognize instantly from titles like iRacing: a numerical or tiered score that reflects how cleanly a driver races, used to match players of similar on-track behavior in online sessions and cut down on the first-lap pileups and reckless overtakes that plague open lobbies.
For a game still in Early Access, adding a Safety Rating system is a meaningful step toward taking online racing seriously as a long-term pillar of Assetto Corsa EVO, rather than treating multiplayer as an afterthought bolted onto a primarily single-player or hotlapping experience.
That said, the exact mechanics remain unconfirmed as of this writing. Key questions the community will want answered include:
- What scale does the rating use, and how is it calculated?
- Does it factor in incidents, contact, off-tracks, or all of the above?
- Is it applied only in official multiplayer sessions, or across all online modes?
- Can it be reset, and how quickly does it respond to a string of clean or dirty races?
Until Kunos publishes the detailed rules, the safest assumption is that this is a first iteration of the system, likely to be refined across future updates the way most Early Access features are. Simracers who lean heavily on clean, competitive online racing should treat 0.7 as the starting point of this feature rather than its finished form.
Other Fixes and Improvements
Beyond the three headline features, updates like this typically bundle in a wider set of bug fixes, stability improvements, and smaller quality-of-life tweaks that don’t make the announcement title but still matter to day-to-day driving. Kunos has followed this pattern throughout Assetto Corsa EVO’s Early Access update cycle, using numbered point releases (0.5, 0.6, 0.7, and so on) to layer in both big swings and small polish at the same time.
Because the full itemized changelog wasn’t available in the source material we reviewed for this article, we’re not going to speculate about specific bug fixes or performance tweaks that may or may not be part of 0.7. If you want the complete list, the in-game update notes and the official Steam news post are the most reliable places to check once the full text is published or becomes accessible.
How to Download the 0.7 Update
Since Assetto Corsa EVO is distributed through Steam, Update 0.7 should apply automatically the next time you launch or update the Steam client with the game installed. There’s no separate opt-in required for standard Early Access patches on this platform — Steam handles the download and installation in the background, just as it does with any other title in your library.
If you don’t see the new cars, SDK access, or Safety Rating indicators after updating, a good first troubleshooting step is verifying the integrity of the game files through Steam’s library tools, then restarting the client. Beyond that, checking the official Steam news page for Assetto Corsa EVO directly is the best way to confirm you’re on the correct build number before assuming something’s missing or broken.
FAQ: Assetto Corsa EVO 0.7
Is Assetto Corsa EVO still in Early Access?
Yes. Assetto Corsa EVO remains in Early Access on Steam, and Kunos Simulazioni continues to roll out numbered updates like 0.7 as part of that ongoing development cycle.
Does the SDK let me use old Assetto Corsa mods?
This isn’t confirmed yet. The SDK is described as a tool for developing additional content, but compatibility with existing Assetto Corsa or Assetto Corsa Competizione mods hasn’t been detailed publicly as of this update.
How does the Safety Rating affect matchmaking?
The exact mechanics — scale, calculation method, and whether it applies to all online modes — haven’t been fully detailed yet. Expect this system to be refined in future updates, as is typical for a first-iteration feature in an Early Access title.
Which four cars were added in 0.7?
The update reportedly adds four new cars, but specific model names, categories, and disciplines weren’t available in the material used for this article. Check the in-game car selection screen or Kunos’ official channels for the confirmed list.
Where can I read the full official patch notes?
The most reliable source is the Assetto Corsa EVO Steam news page directly, alongside any accompanying posts from Kunos Simulazioni’s official community channels.
Source: store.steampowered.com
