Kunos Simulazioni has confirmed the next Racing Club fixture for Assetto Corsa EVO: a 44-lap race at Imola with the Ferrari F2004 as the featured car. The event was detailed in a thread on Overtake.gg, and it marks one of the longest race distances the mode has scheduled since launch.
Racing Club is the game’s structured multiplayer mode, built around scheduled community races with cars and tracks rotating on a set cadence instead of open lobbies. Since launch, the mode has leaned heavily on GT3 and touring car content — short, sprint-length races built around a single clean qualifying lap. A 44-lap grand prix distance with an F1 car from a specific historical season is a different animal.
The F2004 at Imola
The pairing puts a dominant single-seater from F1 history on one of the sport’s most punishing permanent circuits, over a distance long enough that strategy and consistency matter as much as outright speed. Below is what’s confirmed about the event, based on the Overtake.gg thread.
| Detail | Information |
|---|---|
| Game | Assetto Corsa EVO |
| Event mode | Racing Club (community multiplayer) |
| Car | Ferrari F2004 |
| Track | Imola (Autodromo Enzo e Dino Ferrari) |
| Race distance | 44 laps |
| Organizer | Kunos Simulazioni |
The F2004 in Formula 1 History
The Ferrari F2004 needs little introduction for anyone who follows F1 history. It’s the chassis that carried Michael Schumacher to a dominant title in the 2004 season, remembered as one of the most complete and successful cars the sport has produced. More than two decades later, that championship run remains part of what makes it one of simracing’s most recognizable machines. Assetto Corsa EVO recreates that exact chassis for players to drive in the Racing Club’s Imola race.
From a driving standpoint, cars from this era of Formula 1 require a specific kind of precision. High-revving naturally aspirated engines and minimal driver aids by modern standards, combined with enormous mechanical and aerodynamic grip, mean the margin for error is thin, and tire wear and fuel consumption add to the challenge of maintaining that raw pace across all 44 laps of the race.
The Imola Circuit
Imola is one of the more respected circuits in the game’s roster, and for good reason. The Autodromo Enzo e Dino Ferrari is a fast, flowing track with elevation changes, blind crests, and in places very little run-off, so mistakes get punished immediately, with little room for recovery.
The F2004 carries significant aerodynamic downforce, and Imola’s layout puts that downforce to the test. Corners like Tamburello and the Rivazza complex demand a car that can carry speed through direction changes without losing stability, and the track’s rhythm rewards drivers who can string together a clean, consistent lap. Combined with the F2004’s pace, Imola sets up tight qualifying margins and a race where a single mistake — a lockup into Rivazza, a spin under braking at Tamburello — can cost real positions.

Strategy Over 44 Laps
Covering 44 laps at Imola means drivers can’t simply attack every corner at qualifying pace and hope to hold on. Race craft and consistency shape lap times, while heavy traffic adds another set of decisions for drivers to manage. A driver who nails the opening stint but can’t sustain that pace late in the race risks losing more time than they gained early on.
A clean start carries less urgency over 44 laps than it would in a sprint race, since drivers have the rest of the race to make up ground lost in the opening laps rather than forcing a risky move into the first corner.
Tire wear through Imola’s demanding corners and fuel consumption over 44 laps both factor into how hard drivers can push in each stint, on top of simply carrying raw pace.
How to Join the Event
Racing Club is built directly into the multiplayer structure of the sim, giving players access to organized, scheduled races. Kunos Simulazioni rotates cars and tracks on a regular basis, which is how a pairing like the F2004 at Imola ends up on the calendar.
- Launch the game and head to the Racing Club section of the multiplayer menu
- Select the current F2004 at Imola event from the list of scheduled races
- Complete any required practice or qualifying sessions ahead of the race
- Line up on the grid for the 44-lap race at the scheduled time
Since this is a community-driven mode, keeping an eye on Kunos Simulazioni’s official channels and the Overtake.gg thread is the best way to confirm exact scheduling and any last-minute details as the event approaches.
Racing Club’s Growing Calendar
This 44-lap Imola race marks one of the first appearances for open-wheel machinery in Racing Club, with the F2004 taking the place GT3 grids have held in prior rounds. The shift changes what drivers have to manage: open-wheel cars carry far less bodywork protection and a different balance of grip and braking than the GT3 machines Racing Club has run so far, and Imola’s narrow, technical layout leaves little room for contact once cars are running close together. Over 44 laps, tire and fuel strategy become part of the race as well, since the field will need to manage wear across a distance longer than most Racing Club rounds to date. The Overtake.gg thread that first detailed the event lists the format and lap count as fixed for this round, without indicating whether Kunos Simulazioni plans to run open-wheel content again in future Racing Club calendars.
